Abstract: This paper deals with embedded systems software and the modification of its architecture and behavior at execution-time. Incautious implementation of such capabilities demands heavy memory and performance overrun. To accomplish such software evolution activities in resource-constrained embedded systems, we propose a component-based run-time evolution infrastructure that reconciles richness of evolution alternatives and performance requirements. Our proposition is based on off-site components reifications, representations of components which allow us to treat evolution concerns remotely and hence to alleviate the workload to be processed by the embedded device. Memory and processor-time resources consumption evaluation on a real-world scenario show the efficiency and pertinence of our approach.

Revision: r1.1 - 27 Aug 2010 - 10:09 - RobEconomopoulos
GPCE11 > ConferenceProgram > AComponentbasedRuntimeEvolutionInfrastructureForResourceConstrainedEmbeddedSystems
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